You are viewing the most recent 25 entries.
26th November 2010
15th April 2010
11th April 2010
more notes from "Should Kids Be Bribed to Do Well in School?"
"it treated kids not as inanimate objects but as human beings who behave in interesting ways" :
"The reward, it seemed, diminished the act of drawing."
"we should teach them to derive intrinsic pleasure from the task itself."
"People of all ages perform better and work harder if they are actually enjoying the work — not just the reward that comes later."
"We tend to assume that kids (and adults) know how to achieve success. If they don't get there, it's for lack of effort — or talent. Sometimes that's true. But a lot of the time, people are just flying blind."
"So what happens if we pay kids to do tasks they know how to do? In Dallas, paying kids to read books — something almost all of them can do — made a big difference."
"But the students were also paid on the basis of attendance and behavior — two actions that are under their direct control."
"Kids may respond better to rewards for specific actions because there is less risk of failure. They can control their attendance; they cannot necessarily control their test scores. The key, then, may be to teach kids to control more overall — to encourage them to act as if they can indeed control everything, and reward that effort above and beyond the actual outcome."
"Just like grownups, kids need different kinds of incentives to get through the day, some highbrow and some low, some short-term, some longer-term."
"We're kids. Let's be realistic."
"In junior high school, one of my classmates had a TV addiction — back before it was normal. This boy — we'll call him Ethan — was an encyclopedia of vacuous content, from The A-Team to Who's the Boss? :
Then one day Ethan's mother made him a bold offer. If he could go a full month without watching any TV, she would give him $200. None of us thought he could do it. But Ethan quit TV, just like that. His friends offered to let him cheat at their houses on Friday nights (Miami Vice nights!). Ethan said no.
One month later, Ethan's mom paid him $200. He went out and bought a TV, the biggest one he could find."
6th April 2010
I was expecting a Total Distortion video file (TDV) to just be a ancient flash file... but it turns out to be just a list of elements you used in the video lol! :
Pop Rocket Inc. TD VIDEO FILE Joe says howdy.
[#titlelst: [#VidTitle: "Edit Title Here", #DirTitle: "Edit Name Here", #TitleBG: "NONE", #ProjName: "Untitled", #SceneTotal: 5], #bglst: ["Bridge", "Subway", "WallGrf", "Clouds", "Cars2", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE"], #midlst: ["LLiberty2", "Cars1", "Cars3", "Cars2", "Cars1", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE"], #forelst: ["NONE", "NONE", "NONE", "NONE", "Cars3", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE"], #sndlst: ["Distorti.001", "Wow.001", "HedGrind", "IchiBan.001"], #titlespirlst: [#VidTitle: 99, #DirTitle: 99, #TitleBG: 99], #bgspirlst: ["A", "A", "A", "Q", "H", 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99], #midspirlst: ["A", "H", "H", "H", "H", 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99], #forespirlst: ["99", 99, 99, 99, "H", 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99], #sndspirlst: ["NoSound", "B", "Y", "B"], #frmlst: [40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40], #bgCstNumLST: [1447, 1445, 1442, 1417, 834, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], #midCstNumlst: [1372, 833, 835, 834, 833, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], #foreCstNumlst: [2, 2, 2, 2, 835, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]
Total Distortion is a CD-ROM game from 1995 where you make music videos (out of stock video elements the game provides). One part of the game I used to love (and it still looks really cool!) is the room in the basement of your studio where there's a sandwich maker and drink maker. You can combine a wide variety of tasty and odd foods and drinks (including alcohol lol).
Here's blueberry jam, bacon, tomato, and turkey on a hamburger bun.
Current Mood: happy
31st March 2010
How they focus their attention or get their energy (Extraversion or Introversion) :
How they perceive or take in information (Sensing or iNtuition)
How they prefer to make decisions (Thinking or Feeling)
How they orient themselves to the external world (Judgment or Perception)
I – Introversion preferred to Extraversion: ISTPs tend to be quiet and reserved. They generally prefer interacting with a few close friends rather than a wide circle of acquaintances, and they expend energy in social situations (whereas extraverts gain energy).
S – Sensing preferred to iNtuition: ISTPs tend to be more concrete than abstract. They focus their attention on the details rather than the big picture, and on immediate realities rather than future possibilities .
T – Thinking preferred to Feeling: ISTPs tend to rely on objective criteria rather than personal values. When making decisions, they generally give more weight to logic than to social considerations.
P – Perception preferred to Judgment: ISTPs tend to withhold judgment and delay important decisions, preferring to "keep their options open" should circumstances change.
(ISTP) Introverted Sensing Thinking Perceiving
"...they do not present an impression of constant activity. On the contrary, they lie dormant, saving their energy until a project or an adventure worthy of their time comes along--and then they launch themselves at it. The apparently frenzied state that inevitably ensues is actually much more controlled than it appears--ISTPs always seem to know what they're doing when it comes to physical or mechanical obstacles--but the whole chain of events presents a confusing and paradoxical picture to an outsider. :
ISTPs are equally difficult to understand in their need for personal space, which in turn has an impact on their relationships with others. They need to be able to "spread out"--both physically and psychologically--which generally implies encroaching to some degree on others, especially if they decide that something of someone else's is going to become their next project. (They are generally quite comfortable, however, with being treated the same way they treat others--at least in this respect.) But because they need such a lot of flexibility to be as spontaneous as they feel they must be, they tend to become as inflexible as the most rigid J when someone seems to be threatening their lifestyle (although they usually respond with a classic SP rage which is yet another vivid contrast to their "dormant," impassive, detached mode). These territorial considerations are usually critical in relationships with ISTPs; communication also tends to be a key issue, since they generally express themselves non-verbally. When they do actually verbalize, ISTPs are masters of the one-liner, often showing flashes of humor in the most tense situations; this can result in their being seen as thick-skinned or tasteless.
Like most SPs, ISTPs may have trouble with rote and abstract classroom learning, which tend not to be good measures of their actual intelligence. They tend, sometimes with good reason, to be highly skeptical of its practical value, and often gravitate towards classes in industrial arts; part-time vocational/ technical programs can be useful to even the college-bound ISTP. In terms of careers, mechanics and any of the skilled trades are traditional choices, and those ISTPs with strong numerical as well mechanical gifts tend to do extremely well in most areas of engineering. Working as paramedics or firefighters can fulfill the ISTP need to live on the edge; they are at their best in a crisis, where their natural disregard for rules and authority structures allows them to focus on and tackle the emergency at hand in the most effective way.
ISTPs with more sedate careers usually take on high-risk avocations like racing, skydiving, and motorcycling. While aware of the dangers involved, they are so in touch with the physical world that they know they can get away with much smaller safety margins than other types."
21st March 2010
Petite Cocotte - http://www.d4.dion.ne.jp/~cocotte/
"Ｐｅｔｉｔｅ Ｃｏｃｏｔｔｅ :
思う存分楽しんで、いろんな経験が出来て and more・・・・。
19th March 2010
"Cerion is the land snail of maximal diversity in form throughout the entire world. There are 600 described species of this single genus. In fact, they're not really species, they all interbreed, but the names exist to express a real phenomenon which is this incredible morphological diversity. Some are shaped like golf balls, some are shaped like pencils.…Now my main subject is the evolution of form, and the problem of how it is that you can get this diversity amid so little genetic difference, so far as we can tell, is a very interesting one. And if we could solve this we'd learn something general about the evolution of form." :
On Time and Grids :
"In suggesting that the success  of the grid is somehow connected to its structure as myth, I may of course be accused of stretching a point beyond the limits of common sense, since myths are stories, and like all narratives they unravel through time, whereas grids are not only spatial to start with, they are visual structures that explicitly reject a narrative or sequential reading of any kind. But the notion of myth I am using here depends on a structuralist mode of analysis by which the sequential features of a story are rearranged to form a spatial organization .
 Success here refers to three things at once: a sheerly quantitative success, involving the number of artists in this century who have used grids; a qualitative success through which the grid has become the medium for some of the greatest works of modernism; and an ideological success, in that the grid is able-- in a work of whatever quality-- to emblematize the Modern.
 See Claude Levi-Strauss, Structural Anthropology, New York, 1963, particularly 'The Structural Analysis of Myth.' "
(The above remarks by Krauss were, apparently, originally published in "Grids," October (Summer 1979), 9: 50-64. See also The Originality of the Avant-Garde and Other Modernist Myths (1985), pp. 8-22.)
18th March 2010
"Having played many roles of scientific intellect I do have an empathy for that world. It's been hard on me because flying the Enterprise for seven years in Star Trek and sitting in Cerebro in X-men has led people to believe that I know what I'm talking about. But I'm still trying to work out how to operate the air conditioning unit on my car." :
16th March 2010
Pet Shop Boys
"Apart from the guitar and extra keyboards, it's all sequenced using MIDI. You set it up and it just plays. The machines are rack mounted and each one plays a different part." :
15th March 2010
Hallenbecks are mostly in New York... but Hollenbecks are all over the midwest/northwest. Top cities are: :
RHEDA-WIEDENBRÜCK, NORDRHEIN-WESTFALEN, GERMANY
PORTLAND, OREGON, UNITED STATES
4th March 2010
"From the coherence and associative power of your collective work, those I admire, I see that you have outstripped the need for physical-space galleries" :
"1) it is potentially invasive to have someone collecting favorites without having any images to trade and
2) sans profile, this can feel exploitative to members."
"I have been looking at your photos, at this point mid-February 2006, for slightly over a month, and it has been one my most formative visual experiences."
660+ pages of favorites
31st January 2010
* "I've had to become more rigorous in my reading, to actually think a little about what to read next & why :
* My mental map of contemporary poetry has changed profoundly
* I've had to acknowledge the presence of an entirely new generation of poets & recognize that they really are the "poets of today," however you might care to define that.
* I've met, online & sometimes later in person, a huge number of interesting new people & gotten to know several folks I'd already met quite a bit better
* My correspondence has gone up dramatically
* So has the arrival of books in the mail - twenty books in one week is not uncommon.
* I've been able to spread the word about some poetry I care about a lot.
* My own poetry is being solicited at a much greater rate than I can possibly manage.
* I'm being invited to read more often - so much so, in fact, that I've learned to say No for the first time in my life. I've turned down trips to Oregon, Finland & several places in between as a result.
* Writing here has pushed my own poetry forward in ways I would not have expected & which I don't think (yet) I can fully articulate."
30th January 2010
"This bank is full of the kind of evocative sounds that work perfectly for film scoring or cutting-edge electronic music productions. There are 100 patches and 100 combinations including 'Spinners', 'In-Phase', 'Do Not Harm', 'Realize...', 'PodBayDoor', 'CaveDwellr', 'IceBerg', 'Divergence', 'ChainDrag', 'Isolation', 'AnvilOrgan', 'Triple Ork', 'Double-Take', 'Jettison!', 'Pixels', 'Freak Tine'. and many more!" :
"Sounds include 'WettPiano', 'FeathrWind', 'GhostSync', 'KnifeEcho, 'SweepBass', 'Taj', 'WoodyComp', 'Invertive', 'Syncster', 'HybridVox', 'PulsePad1', ' Booster' and more."
"Sounds include 'Har Moniks', 'Punch It', 'Wetland', 'TrekStar', 'Sine On', 'Tore Lore', 'Time Warp', 'Air Touch', 'Organride', 'Touch Pipe', 'Cowfist', 'Rad Lead' and more."
"Rock, jazz, fusion, new age and soundtrack composers will all find a wealth of new ideas in this creatively stimulating bank. Sounds include "Liquid Sky", "Cyber Bassix", "Choice Strings", "Stratosphere" and many more. Totally "granular", dude!"
"Sounds include "Anarchy Cuisine", "Timeworm", "Quasi Rendezvous", "Mean Tongue", "Belew Me Away", "Cyber Dream", "Predator", and much more!"
"TYPICAL SYNTH" "FineWine"
"Manhattan Collection" "California Collection"
"FutureBass" "BitOne" "RoboBass"
"hard-edged, 'meat-and-potato' patches"
"The MASTERAM Collections are designed to aide in the creation of many types of contemporary music. It has provided artists with some of the most unique analog, digital and emulative textures available anywhere. :
Sounds include 'Frog Piano', 'Digital Wow', 'Xylo Repeat', 'Tubular Bells', 'Thunder/Descent', 'African #1', 'Dreamy', 'Heavy SyncSweep', 'Bright Analog', 'DX Lead', 'Combo Organ', 'Resonant Echo' and more."
"The MASTERAM Collections;
Sounds include 'Fuzz Pluck', 'Pulse Funk Bass', 'Small Animal', 'Whotta Bass', 'Space Waves', 'Moon Voize', 'Flexitone', 'Childlike', 'Heavy Metal', 'Dicreet Eno', 'Claps', 'Trumpet', 'Talking Drum', 'Pitchfall Gong' and more."
"The MASTERAM Collections;
Sounds include 'DX Rhodes', 'Alpha Juno', 'VibroRise', 'Wet Funk Bass', 'Sick Cat', 'Storm Wind', 'Chrome Lead', 'Ethnick', 'Analog Slow', 'Water Skimmer', 'Bottle Bells', 'Evolution', 'Word Up', 'Far East Release', 'Whaeow' and more."
"Sounds include 'Architectronics', 'Edge of Awareness', 'Jungle Shadow', 'Slide Me &Glide Me', 'Ghost Factory', 'Human Tribe', 'Percussion FX 1-9' and more."
"Sounds include 'Harmaniac!', 'Ethnic Pan', 'Life Force', 'Ice Caves', 'AriesNight' and many more."
"Sounds include 'WindsWood', 'WateryFlange', 'Lokar Movie', 'Unreal Layer' and more."
"'MTV Break'" "'ThunkaBass'"
"R&B/Pop contains 80 crystal clear, extremely usable drum sounds needed and wanted by today's working drummers, keyboard players and producers."
"Welcome to the Post-Industrial Age! This bank of 64 sounds will usher you into the future with new concepts in MT-32 sound development. From stark sonic slashes a'la Skinny Puppy, to fat textural pads, you'll find a cyber-tech toolkit brimming with inspiration for your musical forays into the multimedia landscapes of tomorrow! :
Sounds include "Cyborg," "Rapbeat," "Hitchcock," "Zlith," "Tribbles," GhostHorns," "Nihilist," "Cyberwisp," "Chiba City," "Mutants," "2muchinfo," "Haiku," "Acid Rain" and more."
"Here are 64 new MT-32 timbres that you'll turn to again and again for your rock, R&B, and even rap musical projects! The Top 40/Dance soundbank contains a broad range of useful and more realistic patches like acoustic pianos, authentic DX7 Rhodes, brass, strings, bells, basses (with real bass content), synthesizer pads, leads and comps, and even some vector-synth type FX sounds and cutting edge drum loops!
Sounds include "Miami Grand," "DX7 Rhodes 1," "Juno Bass," "Synthorgan," "Jamblast," "RezoSynth," "Amazon," "CS 80," "Plastic," "CD Snip," "Mr. Jazz" and many more. With the introduction of the MT-32, Roland broke new ground by making an affordable multi-timbral programmable synthesizer module with unprecedented flexibility. Unfortunately, few instruments have been so poorly documented, and a surprising number of MT-32 owners are not even aware of its potential. Of course, part of the problem is that the MT-32 can only be programmed by computer via the MIDI port, and the on-board RAM memory is volatile, meaning once the unit is turned off, any user-defined programs are erased and must be re-loaded upon power-up. Thus, the vast majority of users have been confined to the factory presets."
26th January 2010
"Greetings. A small group of extremely cult underground metal personalities are looking to occupy a very grim house/shed/etc for a few months starting in February. Ideally there would be a basement or other subterranean lair suitable for rehearsal/recording for our colossal extreme doom/black metal supergroup, which is what we are going to the area to accomplish. It is okay if there is no running water as long as the dungeon is suitable for very cult metal. Electricity is not necessarily a must but nonetheless would be very convenient. Also it is necessary that there be some area where it would not be a problem to have torches burning eternally, as well as an occasional raging bonfire. It needs to be pointed out that we are all quite poor, and do not need some posh/modern/professional/clean/etc sort of place to live, simply a torture dungeon where we can turn up our amps loud and carry out sacrificial blessing rituals as well as epic strength training, at a cost that is not the result of fancy interiors and cool-looking anything. Let me know if you know anywhere that sounds like it might work. You can live with us there too, I suppose, as long as you are obscure and have a dark personality." :
6th January 2010
They Write the Right Stuff
"1. The product is only as good as the plan for the product. :
2. The best teamwork is a healthy rivalry.
3. The database is the software base.
4. Don't just fix the mistakes -- fix whatever permitted the mistake in the first place."
"The most important things the shuttle group does -- carefully planning the software in advance, writing no code until the design is complete, making no changes without supporting blueprints, keeping a completely accurate record of the code -- are not expensive."
4th January 2010
surf stats (from my laptop)
12/09 21,244 urls :
11/09 25,525 urls
10/09 16,926 urls
1st January 2010
Rhizome ringtone/rhiztone readme.txt
This ringtone is a truetone, just an MP3. The music originated from a MIDI file I wrote for an unfinished skate video started in 2007. I used the seashore General MIDI instrument to represent the sound of skateboard wheels on concrete. General MIDI high hat and snare drum wasn't working for the rhythm track, so I tried representing them with maraca and short guiro. :
Choosing music for your ringtone is delicate, because you express yourself whenever it plays in public. I use "Afternoon Chill" and "Well-balanced" on my phone now and loved "Ambient Mood", "Moonlit Haze", "Illumination", etc. on my old RAZR - ringtones that instantly set a mood without being too intrusive. Something to wake up to and go out to.
Also, if your phone plays MIDI ringtones, you might want to try using the original MIDI file.
complete list for the original ringtones for the RAZR
001.mid - Alert :
006.mid - Bells
007.mid - Bits and Bytes
013.imy - Chimes high
014.imy - Chimes low
016.imy - Chord high
017.imy - Chord low
019.imy - Claps
020.mid - Cosmic
026.imy - Ding
028.imy - Drum
032.imy - Fanfare
039.mid - Harmonics
041.mid - Interlude
042.mid - Latin Loops
050.imy - Notify
056.mid - Provincial
057.mid - Random
061.mid - Snaggle
064.mid - Standard
066.imy - TaDa
071.mid - Triads
073.mid - Up and Down
075.mid - Wind Chime
094.mid - Moonlit Haze
105.bas - Illness
106.bas - Ology
107.bas - Spooky
108.mid - Ambient Mood
118.mp3 - Sharp Edge
137.mp3 - Moto
150.mid - Nocturne
167.mid - Power Surge
183.mid - Digital Signal
199.mid - Fluid
202.mid - Exotic
203.mid - Illumination
208.mid - Motion
209.mid - Radiance
210.mid - Sensation
214.mid - Pulse
218.mid - Urban Style
224.mid - Fashion
237.mid - Waves
242.mid - Clouds