(no subject)

just backed up whatever LJ text I wanted to save and saved a bunch of the pictures in a folder


cosmic_disciple 2004-2010
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more notes from "Should Kids Be Bribed to Do Well in School?"

"it treated kids not as inanimate objects but as human beings who behave in interesting ways"

"The reward, it seemed, diminished the act of drawing."

"we should teach them to derive intrinsic pleasure from the task itself."

"People of all ages perform better and work harder if they are actually enjoying the work — not just the reward that comes later."

"We tend to assume that kids (and adults) know how to achieve success. If they don't get there, it's for lack of effort — or talent. Sometimes that's true. But a lot of the time, people are just flying blind."

"So what happens if we pay kids to do tasks they know how to do? In Dallas, paying kids to read books — something almost all of them can do — made a big difference."

"But the students were also paid on the basis of attendance and behavior — two actions that are under their direct control."

"Kids may respond better to rewards for specific actions because there is less risk of failure. They can control their attendance; they cannot necessarily control their test scores. The key, then, may be to teach kids to control more overall — to encourage them to act as if they can indeed control everything, and reward that effort above and beyond the actual outcome."

"Just like grownups, kids need different kinds of incentives to get through the day, some highbrow and some low, some short-term, some longer-term."

"We're kids. Let's be realistic."

(no subject)

"In junior high school, one of my classmates had a TV addiction — back before it was normal. This boy — we'll call him Ethan — was an encyclopedia of vacuous content, from The A-Team to Who's the Boss?

Then one day Ethan's mother made him a bold offer. If he could go a full month without watching any TV, she would give him $200. None of us thought he could do it. But Ethan quit TV, just like that. His friends offered to let him cheat at their houses on Friday nights (Miami Vice nights!). Ethan said no.

One month later, Ethan's mom paid him $200. He went out and bought a TV, the biggest one he could find."

(no subject)

I was expecting a Total Distortion video file (TDV) to just be a ancient flash file... but it turns out to be just a list of elements you used in the video lol!

Pop Rocket Inc. TD VIDEO FILE Joe says howdy.
[#titlelst: [#VidTitle: "Edit Title Here", #DirTitle: "Edit Name Here", #TitleBG: "NONE", #ProjName: "Untitled", #SceneTotal: 5], #bglst: ["Bridge", "Subway", "WallGrf", "Clouds", "Cars2", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE"], #midlst: ["LLiberty2", "Cars1", "Cars3", "Cars2", "Cars1", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE"], #forelst: ["NONE", "NONE", "NONE", "NONE", "Cars3", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE", "NONE"], #sndlst: ["Distorti.001", "Wow.001", "HedGrind", "IchiBan.001"], #titlespirlst: [#VidTitle: 99, #DirTitle: 99, #TitleBG: 99], #bgspirlst: ["A", "A", "A", "Q", "H", 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99], #midspirlst: ["A", "H", "H", "H", "H", 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99], #forespirlst: ["99", 99, 99, 99, "H", 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99], #sndspirlst: ["NoSound", "B", "Y", "B"], #frmlst: [40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40], #bgCstNumLST: [1447, 1445, 1442, 1417, 834, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], #midCstNumlst: [1372, 833, 835, 834, 833, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], #foreCstNumlst: [2, 2, 2, 2, 835, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]

Total Distortion is a CD-ROM game from 1995 where you make music videos (out of stock video elements the game provides). One part of the game I used to love (and it still looks really cool!) is the room in the basement of your studio where there's a sandwich maker and drink maker. You can combine a wide variety of tasty and odd foods and drinks (including alcohol lol).

Here's blueberry jam, bacon, tomato, and turkey on a hamburger bun.
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from Wikipedia

How they focus their attention or get their energy (Extraversion or Introversion)
How they perceive or take in information (Sensing or iNtuition)
How they prefer to make decisions (Thinking or Feeling)
How they orient themselves to the external world (Judgment or Perception)

I – Introversion preferred to Extraversion: ISTPs tend to be quiet and reserved. They generally prefer interacting with a few close friends rather than a wide circle of acquaintances, and they expend energy in social situations (whereas extraverts gain energy).
S – Sensing preferred to iNtuition: ISTPs tend to be more concrete than abstract. They focus their attention on the details rather than the big picture, and on immediate realities rather than future possibilities .
T – Thinking preferred to Feeling: ISTPs tend to rely on objective criteria rather than personal values. When making decisions, they generally give more weight to logic than to social considerations.
P – Perception preferred to Judgment: ISTPs tend to withhold judgment and delay important decisions, preferring to "keep their options open" should circumstances change.

(ISTP) Introverted Sensing Thinking Perceiving

"...they do not present an impression of constant activity. On the contrary, they lie dormant, saving their energy until a project or an adventure worthy of their time comes along--and then they launch themselves at it. The apparently frenzied state that inevitably ensues is actually much more controlled than it appears--ISTPs always seem to know what they're doing when it comes to physical or mechanical obstacles--but the whole chain of events presents a confusing and paradoxical picture to an outsider.

ISTPs are equally difficult to understand in their need for personal space, which in turn has an impact on their relationships with others. They need to be able to "spread out"--both physically and psychologically--which generally implies encroaching to some degree on others, especially if they decide that something of someone else's is going to become their next project. (They are generally quite comfortable, however, with being treated the same way they treat others--at least in this respect.) But because they need such a lot of flexibility to be as spontaneous as they feel they must be, they tend to become as inflexible as the most rigid J when someone seems to be threatening their lifestyle (although they usually respond with a classic SP rage which is yet another vivid contrast to their "dormant," impassive, detached mode). These territorial considerations are usually critical in relationships with ISTPs; communication also tends to be a key issue, since they generally express themselves non-verbally. When they do actually verbalize, ISTPs are masters of the one-liner, often showing flashes of humor in the most tense situations; this can result in their being seen as thick-skinned or tasteless.

Like most SPs, ISTPs may have trouble with rote and abstract classroom learning, which tend not to be good measures of their actual intelligence. They tend, sometimes with good reason, to be highly skeptical of its practical value, and often gravitate towards classes in industrial arts; part-time vocational/ technical programs can be useful to even the college-bound ISTP. In terms of careers, mechanics and any of the skilled trades are traditional choices, and those ISTPs with strong numerical as well mechanical gifts tend to do extremely well in most areas of engineering. Working as paramedics or firefighters can fulfill the ISTP need to live on the edge; they are at their best in a crisis, where their natural disregard for rules and authority structures allows them to focus on and tackle the emergency at hand in the most effective way.

ISTPs with more sedate careers usually take on high-risk avocations like racing, skydiving, and motorcycling. While aware of the dangers involved, they are so in touch with the physical world that they know they can get away with much smaller safety margins than other types."

Petite Cocotte - http://www.d4.dion.ne.jp/~cocotte/

"Petite Cocotte



突然ですが、 自分の中でも暮らしの一部となっている

思う存分楽しんで、いろんな経験が出来て and more・・・・。







プチココ   吉田里美"